Creating Interactive Environments

In a space in which visualization has primacy, in which a 22′ x 9′ curved wall dissolves into imagined worlds, spaces and art that, through their sheer scale, overwhelm our senses, wouldn’t it be amazing to extend that world into our own and our own into it? The Kinect sensor for Xbox holds great promise as a device to make the viewer a controller. However, what would happen if not one sensor but two were positioned in such a way to capture the entire space of the physical room? DCCers consider this an invitation to take up the challenge of solving the challenge of building an interface between the human body and 3 dimensional software for the Collaboratory. (collaboration with Quint Gregory)